Let's play some
mind games
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When the world is in danger, when lives are at stake, when the Agency has to send in the best — your team photocopies the mission briefs ...
because you still haven’t been forgiven for that thing you did in Prague. Unfortunately for the rest of us, there’s a global catastrophe brewing, and it’s all your fault ... again! What you thought was an awesome, new desktop game to play during your lunch break is, in fact, a prototype, highly advanced, strategic nuclear weapon built by a crazy terrorist — and you have turned it on, armed it, and set it to detonate. Will you be able to hack the computer control system, and decipher the scribbled notes and cryptic schematics from the warped mind that built this weapon of mass destruction before time runs out? Or will we once again discover the reason your team of Agents are classified ‘Z’?
Internationally renowned archaeologist, Dr Andrea Johannes has disappeared in Ecuador. Rumour has it that she recently unearthed a collection of bizarre, mystical artefacts from the hidden tomb of the last Incan Emperor, Atahualpa. But a few days later her camp was found abandoned. All that remains of the ill-fated expedition is a broken stone idol, and the Doctor’s Journals which purportedly reveal the location of golden treasures protected by highly advanced ancient technology. It's up to your team to unravel the mystery of the disappearance of Dr Johannes, and recover the treasure ... Before you succumb to the curse of the last Emperor!
You found a big, blue box on the street corner. You know what you thought it was ... and it was ... and it works ... sort of ... But now it thinks you’re trying to steal it, and it’s trying to self-destruct! You’d better work out how to disengage the breaking mechanism and shut off the primary power inverter ... and while you’re at it, reverse the polarity of the neutron flow before this big, blue box blunder gets any worse.
You’ve inherited the country residence of Great-Great-Grandfather William Henry Thomas. He was a reclusive man of mystery, long ago cast out from the family. His house seems normal enough, but the local town’s people tell many tales of his wild gatherings, nights of debauchery, witchcraft and sorcery. Since you arrived a few days ago, you’ve awoken to strange noises in the night, and there are lamps that inexplicably turn on and off at random. You’ve convinced yourself that it’s just the quirks of an old house ... But then again, maybe that locked room in the cellar can shed some light on this arcane conundrum?
What was that bright light? Where are you? How did you get here? Where were you ten minutes ago? You’re confused. You’re in a dark room. You hear strange noises – the low hum of machinery, steam venting, the distant cries of anguish from tortured souls. You open your eyes. Through the hazy darkness you see blinking lights. You’re in a small room. As the smoke clears you look around and realise that you’re not alone. Are these people strangers? Will they help you? You’re trapped! You've been abducted! You need to escape ... NOW!
While you’re visiting the Hospital, an escape attempt by a violent inmate of the Psychiatric Ward leads to an emergency lock-down. There’s nowhere to go - You have to sit it out in the Administration Waiting Room. But things are getting weird. People around you are acting peculiar, there’s someone whispering to you from the other side of the room, and you must be hallucinating because surely those ceiling lights were white when you came in. If everyone would just stop yelling and give you a moment to think, you could find the master key and escape this hell-hole before you go mad. Or maybe you should just give in to the voices telling you to burn it all down. There’s no asylum for your inner demons - You may as well let them out!
The only surviving railway carriage from the doomed Woolloomoolloowhy Express has been rediscovered. 63 people died tragically when Engine 664 derailed on a freezing winter night in 1903, and for years this carriage has been sitting, rusting and abandoned in a deserted railway yard until recently when a group of urban explorers sought refuge from the rain. The stories they tell of being harassed by a nightmarish apparition are beyond belief - but this is the sort of mystery your elite team of Paranormal Investigators have scoured the country to find. All aboard ... You’re approaching your final destination!
The Pirate Captain Blood-eyed Billy was the scourge of the southern seas. Years of raiding unwary ships brought him wealth and infamy. Some say there are clues to the whereabouts of hidden treasure in his island hideaway shack. Many have ventured to solve the riddles and collect the gold - but most have not returned, for the old Captain built ingenious traps to protect his bounty. Avast ye! Do you dare to find the treasure and get out before Captain Blood-eyed Billy claims another soul!
These games require mind, body and all five senses.
Experience epic stories come to life in a one-of-a-kind tactile adventure.
It’s social, immersive, challenging and fun for families, friends, couples, team building, and anyone looking for something new and different.